The Goodman Gang Campaign (D&D 4e)
*Riardon Brightvale (03)
Male Eladrin Ranger 3
Description:
Riardon Brightvale (Played by James)
In the mirror world of the Feywild sits a city at exactly the same place that Fallcrest squats upon the mortal map. The Fey city is called Fellscarp- like its twin, Fallcrest, it is a center for commerce, unlike its twin it is beautiful. It is difficult then to explain Riardon’s reasons for leaving his Feywild home and venturing, via one of the lost portals which join the two cities, into Fallcrest.
The reason Riardon tells himself for his departure is ‘adventure’, but there must be more to it than that, particularly as the Eladrin cannot return to his realm for a century. This is the price paid by all those that leave the Feywild, and the service of their Fey Lord, and chose instead to pass over into the realm of man. Return to the Feywild before the century is up is on pain of death. The wander-filled Eladrin Ranger worries constantly whether he’s done the right thing, a little too late however to change his fate.
Riardon of the Brightvale struggled for a while in the dirty city of Fallcrest, but soon enough found his way- signing on to venture into Cutpurse Alley to investigate a foul miscreant known only as the Beggar King. He was the second hireling of Erais the Sunlord, bluffing his way through the Priest’s interview- in reality Riardon knows nothing about the Beggar King, or even where Cutpurse Alley is. The Eladrin has been in Fallcrest for just three days now, and has almost spent all of his saving already.
== Created Using Wizards of the Coast D&D Character Builder ==
Riardon Brightvale, level 1
Eladrin, Ranger
Build: Archer Ranger
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Guardian
FINAL ABILITY SCORES
STR 14, CON 11, DEX 18, INT 12, WIS 14, CHA 10
STARTING ABILITY SCORES
STR 14, CON 11, DEX 16, INT 10, WIS 14, CHA 10
AC: 17 Fort: 13 Ref: 15 Will: 13
HP: 30 Surges: 6 Surge Value: 7
TRAINED SKILLS
Acrobatics +8, Athletics +6, History +8, Nature +7, Perception +7, Stealth +8
UNTRAINED SKILLS
Arcana +3, Bluff +0, Diplomacy +0, Dungeoneering +2, Endurance –1, Heal +2, Insight +2, Intimidate +0, Religion +1, Streetwise +0, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian’s Counter
Eladrin Racial Power: Fey Step
Hunter’s Quarry Power: Hunter’s Quarry
Ranger Attack 1: Careful Attack
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Fox’s Cunning
Ranger Attack 1: Split the Tree
FEATS
Defensive Mobility
Level 1: Lethal Hunter
ITEMS
Adventurer’s Kit
Hide Armor x1
Longbow x1
Longsword
== End ==
Bio:
Session #2.01 Encounter #4 A thorough search of the Bazaar of the Bizarre turns up a beautiful garment, a +2 Cloak of Resistance-
Nice threads!
Session #2.09 In the next extended rest, before heading below into the dungeons of the Beggar King, Riardon does a little shopping back in Fallcrest and grabs himself a +1 Targeting Longbow-
Session #3.01 Riardon Brightvale awakes level 2-
== Created Using Wizards of the Coast D&D Character Builder ==
Riardon Brightvale, level 2
Eladrin, Ranger
Build: Archer Ranger
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Guardian
FINAL ABILITY SCORES
STR 14, CON 11, DEX 18, INT 12, WIS 14, CHA 10
STARTING ABILITY SCORES
STR 14, CON 11, DEX 16, INT 10, WIS 14, CHA 10
AC: 18 Fort: 16 Ref: 18 Will: 16
HP: 35 Surges: 6 Surge Value: 8
TRAINED SKILLS
Acrobatics +9, Athletics +7, History +9, Nature +8, Perception +8, Stealth +9
UNTRAINED SKILLS
Arcana +4, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +0, Heal +3, Insight +3, Intimidate +1, Religion +2, Streetwise +1, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian’s Counter
Eladrin Racial Power: Fey Step
Hunter’s Quarry Power: Hunter’s Quarry
Ranger Attack 1: Careful Attack
Ranger Attack 1: Twin Strike
Ranger Attack 1: Evasive Strike
Ranger Attack 1: Split the Tree
Ranger Utility 2: Invigorating Stride
FEATS
Defensive Mobility
Level 1: Lethal Hunter
Level 2: Improved Initiative
ITEMS
Adventurer’s Kit
Potion of Healing
Hide Armor x1
Longsword
Targeting Longbow +1 x1
Cloak of Resistance +2 x1
== End ==
Session #3.12 Riardon spends his reward money on a +1 suit of Screaming Hide Armour, he’s also Level 3 now-
== Created Using Wizards of the Coast D&D Character Builder ==
Riardon Brightvale, level 3
Eladrin, Ranger
Build: Archer Ranger
Fighting Style Option: Archer Fighting Style
Ranger Option: Prime Shot
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Guardian
FINAL ABILITY SCORES
STR 14, CON 11, DEX 18, INT 12, WIS 14, CHA 10
STARTING ABILITY SCORES
STR 14, CON 11, DEX 16, INT 10, WIS 14, CHA 10
AC: 19 Fort: 16 Ref: 18 Will: 16
HP: 40 Surges: 6 Surge Value: 10
TRAINED SKILLS
Acrobatics +9, Athletics +7, History +9, Nature +8, Perception +8, Stealth +9
UNTRAINED SKILLS
Arcana +4, Bluff +1, Diplomacy +1, Dungeoneering +3, Endurance +0, Heal +3, Insight +3, Intimidate +2, Religion +2, Streetwise +1, Thievery +4
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian’s Counter
Eladrin Racial Power: Fey Step
Hunter’s Quarry Power: Hunter’s Quarry
Ranger Attack 1: Careful Attack
Ranger Attack 1: Twin Strike
Ranger Attack 1: Evasive Strike
Ranger Attack 1: Split the Tree
Ranger Utility 2: Invigorating Stride
Ranger Attack 3: Covering Volley
FEATS
Defensive Mobility
Level 1: Lethal Hunter
Level 2: Improved Initiative
ITEMS
Adventurer’s Kit
Potion of Healing
Longsword
Targeting Longbow +1 x1
Cloak of Resistance +2 x1
Screaming Hide Armor +1 x1
== End ==