*Tira Duskmeadow (03)

Female Half-Elf Warlock 3

Description:

Session #2.01 Encounter #4 Tira joins the adventure.

Half-Elf_Warlock_Tira_Duskmeadow_1.00__LP2_.png

Tira Duskmeadow, Female Half-Elf Warlock Level 1 (played by Becky)

Tira is a wanderer and an outcast, self imposed of course- like many an adventurer, her watered down Elven heritage comes from her father’s side. Growing up in Fallcrest she heard many stories about him, some say he was a Feywild Elf who crossed over to the mortal realm, others say he was one of the Wild Elves of the Harkenwold- Tira never learned the truth. Tira’s mother passed nearly five years ago, taken by illness combined with poverty, a poor women who’s suffering ended with her death.

Tira quickly learned to stand on her own two feet, her powers having come to her early in her teenage years. The Warlock made her money as a scribe in the market place, or else used her skills to come-by, or else acquire, the odd purse or unprotected valuable item- she’s an unlicensed thief. She learned to get by, and yet all the while the secret of her father’s identity, and the memory of her mother’s passing haunted her. Tira was at last spurred into action- she would not suffer the same fate as her mother, she would chance all in order to make some real money- she would become an adventurer. Perhaps, if she was successful, she could discover the history of her mysterious father- or else some clue to his identity, or whereabouts.

With this in mind, and seemingly with Avandra’s blessing, she met Corrin and joined the adventurers in the Bazaar of the Bizarre.

== Created Using Wizards of the Coast D&D Character Builder ==
Tira Duskmeadow, level 1
Half-Elf, Warlock
Build: Scourge Warlock
Eldritch Blast Option: Eldritch Blast Charisma
Eldritch Pact Option: Fey Pact
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Order Adept

FINAL ABILITY SCORES
STR 10, CON 16, DEX 11, INT 15, WIS 8, CHA 18

STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 15, WIS 8, CHA 16

AC: 14 Fort: 13 Ref: 13 Will: 15
HP: 30 Surges: 9 Surge Value: 7

TRAINED SKILLS
Bluff +9, Insight +6, Streetwise +9, Thievery +5

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Athletics +0, Diplomacy +6, Dungeoneering –1, Endurance +3, Heal –1, History +2, Intimidate +4, Nature –1, Perception –1, Religion +2, Stealth +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Half-Elf Racial Power: Knack for Success
Warlock’s Curse Power: Warlock’s Curse
Warlock Attack 1: Eldritch Blast
Warlock Attack 1: Eyebite
Warlock Pact Boon 1: Misty Step
Warlock Attack 1: Witchfire
Warlock Attack 1: Curse of the Dark Dream

FEATS
Level 1: Action Surge

ITEMS
Adventurer’s Kit
Leather Armor x1
Implement Wand x1
Dagger x1
== End ==

Bio:

Session #2.01 Encounter #4 For dutifully standing in the way of traps while pretending to be able to find same, and open locks, Tira is rewarded with a +1 Magical Wand-

Half-Elf_Warlock_Tira_Duskmeadow_1.01__LP2_.png

It was worth it- just.

Session #2.05 Encounter #6 Tira takes collection of a +1 Magical Rod that allows her to re-use spent encounter powers, the Rod of Zeb’oltha- or some such. The previous Tiefling Warlock owner, the aforementioned Zeb’oltha, wont be needing the item back-

Half-Elf_Warlock_Tira_Duskmeadow_1.02__LP2_.png

Skulls are way cool!

Session #2.09 In the next extended rest, before heading below into the dungeons of the Beggar King, Tira relieves Arthuro the Fence of his +1 Dagger-

Half-Elf_Warlock_Tira_Duskmeadow_2.03__LP2_.png

She’s a force to be reckoned with.

Session #3.01 Tira Duskmeadow awakes level 2-

== Created Using Wizards of the Coast D&D Character Builder ==
Tira Duskmeadow, level 2
Half-Elf, Warlock
Build: Scourge Warlock
Eldritch Blast Option: Eldritch Blast Charisma
Eldritch Pact Option: Fey Pact
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Order Adept

FINAL ABILITY SCORES
STR 10, CON 16, DEX 11, INT 15, WIS 8, CHA 18

STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 15, WIS 8, CHA 16

AC: 16 Fort: 14 Ref: 14 Will: 16
HP: 35 Surges: 9 Surge Value: 8

TRAINED SKILLS
Bluff +10, Insight +7, Streetwise +10, Thievery +6

UNTRAINED SKILLS
Acrobatics +1, Arcana +3, Athletics +1, Diplomacy +7, Dungeoneering +0, Endurance +4, Heal +0, History +3, Intimidate +5, Nature +0, Perception +0, Religion +3, Stealth +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Half-Elf Racial Power: Knack for Success
Warlock’s Curse Power: Warlock’s Curse
Warlock Attack 1: Eldritch Blast
Warlock Attack 1: Eyebite
Warlock Pact Boon 1: Misty Step
Warlock Attack 1: Witchfire
Warlock Attack 1: Curse of the Dark Dream
Warlock Utility 2: Ethereal Stride

FEATS
Level 1: Action Surge
Level 2: Implement Expertise (Wand)

ITEMS
Adventurer’s Kit
Potion of Healing
Magic Wand +1 x1
Dagger
Magic Dagger +1 x1
Leather Armor
== End ==

Session #3.12 Tira spends her reward money on a +1 Amulet of Protection, and a +1 suit of Leather Armour, she’s also Level 3 now-

Half-Elf_Warlock_Tira_Duskmeadow_3.05__LP2_.png

== Created Using Wizards of the Coast D&D Character Builder ==
Tira Duskmeadow, level 3
Half-Elf, Warlock
Build: Scourge Warlock
Eldritch Blast Option: Eldritch Blast Charisma
Eldritch Pact Option: Fey Pact
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Order Adept

FINAL ABILITY SCORES
STR 10, CON 16, DEX 11, INT 15, WIS 8, CHA 18

STARTING ABILITY SCORES
STR 10, CON 14, DEX 11, INT 15, WIS 8, CHA 16

AC: 16 Fort: 15 Ref: 15 Will: 17
HP: 40 Surges: 9 Surge Value: 10

TRAINED SKILLS
Bluff +10, Insight +7, Streetwise +10, Thievery +6

UNTRAINED SKILLS
Acrobatics +1, Arcana +3, Athletics +1, Diplomacy +7, Dungeoneering +0, Endurance +4, Heal +0, History +3, Intimidate +5, Nature +0, Perception +0, Religion +3, Stealth +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Half-Elf Racial Power: Knack for Success
Warlock’s Curse Power: Warlock’s Curse
Warlock Attack 1: Eldritch Blast
Warlock Attack 1: Eyebite
Warlock Pact Boon 1: Misty Step
Warlock Attack 1: Witchfire
Warlock Attack 1: Curse of the Dark Dream
Warlock Utility 2: Ethereal Stride
Warlock Attack 3: Otherwind Stride

FEATS
Level 1: Action Surge
Level 2: Implement Expertise (Wand)

ITEMS
Adventurer’s Kit
Potion of Healing
Magic Wand +1 x1
Dagger
Magic Dagger +1 x1
Magic Leather Armor +1 x1
Amulet of Protection +1 x1
== End ==

*Tira Duskmeadow (03)

The Goodman Gang Campaign (D&D 4e) goonalan