The Goodman Gang Campaign (D&D 4e)
Trap- Arrow Trap (02)
Warder 2
Description:
Arrow Trap
Level 2 Warder
Trap
XP 125
An arrow fires out of the chest!
Trap: When the trap is triggered an arrow fires out at the PC opening the chest.
Perception
♦ DC 20: The character notices the small hole
on the chest through which the arrow is fired.
Trigger
The trap attacks when a character opens the
chest.
Attack
Immediate Reaction - Melee 1
Target: The creature opening the chest.
Attack: +7 vs. AC
Hit: 2d10 + 3 damage.
Target: The creature opening the chest.
Attack: +7 vs. AC
Hit: 2d10 + 3 damage.
Countermeasures
♦ An adjacent character can disable the arrow trap with a
DC 20 Thievery check.
♦ A DC 20 Dungeoneering check grants the party
a +2 bonus to Thievery checks to delay or disable
the trap.