The Goodman Gang Campaign (D&D 4e)
Trap- Caustic Spear Trap (05)
Warder 5
Description:
Caustic Spear Trap
Level 5 Warder
Trap
XP 200
A spear fires out of the low ceiling above!
Trap: When the trap is triggered a spear fires out of the low ceiling straight at the PC opening the chest.
Perception
♦ DC 20: The character notices the disguised
hole in the ceiling through which the spear is fired.
♦ DC 25: The character notices the acid burn
marks in the square targeted by the trap.
Trigger
The trap attacks when a character enters the
square before the chest.
Attack
Immediate Reaction - Melee 1
Target: The creature entering the target square.
Attack: +10 vs. AC
Hit: 3d6 + 5 damage, and the target is immobilised and takes ongoing 5 acid damage (save ends both).
Target: The creature entering the target square.
Attack: +10 vs. AC
Hit: 3d6 + 5 damage, and the target is immobilised and takes ongoing 5 acid damage (save ends both).
Countermeasures
♦ An adjacent character can disable the caustic spear trap with a
DC 23 Thievery check.
♦ A DC 20 Dungeoneering check grants the party
a +2 bonus to Thievery checks to delay or disable
the trap.
♦ An adjacent character can assist an ally immobilized
by the trap as a standard action with a DC 15
Strength check, granting the victim a +2 bonus to
his saving throw against the trap.