The Goodman Gang Campaign (D&D 4e)
Trap- Hail of Needles Trap (02)
Blaster 2
Description:
Hail of Needles Trap
Level 2 Blaster
Trap
XP 125
Needles fire out of the chest in all directions!
Trap: When the trap is triggered needles fire out in all directions.
Perception
♦ DC 20: The character notices the small
holes in the coffer.
Trigger
The trap attacks when a character opens the
chest.
Attack
Immediate Reaction - Ranged 10
Target: 2d4 targets in range.
Attack: +7 vs. AC
Hit: 2d4 + 3 damage.
Target: 2d4 targets in range.
Attack: +7 vs. AC
Hit: 2d4 + 3 damage.
Countermeasures
♦ An adjacent character can disable the needle trap with a
DC 21 Thievery check.
♦ A DC 20 Dungeoneering check grants the party
a +2 bonus to Thievery checks to delay or disable
the trap.