The Goodman Gang Campaign (D&D 4e)
Trap- Scything Blade Trap (02)
Warder 2
Description:
Scything Blade Trap
Level 2 Warder
Trap
XP 125
A scything blade slashes out of the drawer!
Trap: When the trap is triggered a scything blade slashes out at the PC opening the drawer.
Perception
♦ DC 20: The character notices the scything blade housing in the drawer.
Trigger
The trap attacks when a character opens the
drawer.
Attack
Immediate Reaction - Melee 1
Target: The creature opening the drawer.
Attack: +7 vs. AC
Hit: 2d10 + 3 damage.
Target: The creature opening the drawer.
Attack: +7 vs. AC
Hit: 2d10 + 3 damage.
Countermeasures
♦ An adjacent character can disable the scything blade trap with a
DC 20 Thievery check.
♦ A DC 20 Dungeoneering check grants the party
a +2 bonus to Thievery checks to delay or disable
the trap.