The Goodman Gang Campaign (D&D 4e)
Trap- Spear Trap (01)
Warder 1
Description:
Spear Trap
Level 1 Warder
Trap
XP 100
A spear fires out of the chest drawer!
Trap: When the trap is triggered a spear fires out at the PC opening the drawer.
Perception
♦ DC 20: The character notices the hidden
mechanism that fires the spear.
Trigger
The trap attacks when a character opens the
drawer.
Attack
Immediate Reaction - Melee 1
Target: The creature opening the drawer.
Attack: +6 vs. AC
Hit: 2d8 + 3 damage.
Target: The creature opening the drawer.
Attack: +6 vs. AC
Hit: 2d8 + 3 damage.
Countermeasures
♦ An adjacent character can disable the spear trap with a
DC 20 Thievery check.
♦ A DC 20 Dungeoneering check grants the party
a +2 bonus to Thievery checks to delay or disable
the trap.