Trap- Spiked Gate Trap (02)

Lurker 2



Spiked Gate Trap
Level 2 Lurker

XP 125
Spears fire up through the top of the gate impaling you!
Trap: When the trap is triggered spears fire up impaling a PC climbing over the gate.
♦ DC 20: The character notices the hidden mechanism that fires the spears.
The trap attacks when a character attempts to climb over the gate.
Immediate Interrupt - Melee 0
Target: The creature climbing over the gate.
Attack: +7 vs. AC
Hit: 2d8 + 3 damage, and target is impaled, effectively grabbed by the gate (escape DC15). Grabbed creatures take ongoing 5 damage.
Miss: the character must make a DC15 Athletics or Acrobatics check to cling on, if they fail they fall off the gate- no damage.
♦ An adjacent character can disable the spears with a DC 20 Thievery check.
♦ A character that makes a DC 20 Athletics check to vault over the gate is outside of the spike’s reach.

Trap- Spiked Gate Trap (02)

The Goodman Gang Campaign (D&D 4e) goonalan